Are you serious about that promise?

Most promises have no consequences. Promise Stake changes that.

When promises fade away

"We'll do it next time" and nothing happens. The deadline passes, but no one says anything. Awkwardness and silence make the promise disappear.

This doesn't happen because people are bad. It happens because there is no system.

Decide consequences before making the promise

Set the outcome of breaking a promise upfront, and everything changes.

This structure prevents conflict. By agreeing on the promise, deadline, and amount in advance, ambiguity is removed.

Key features

Promises require explicit consent

Every promise involves another person. It's not a one-sided declaration. Both sides must agree to the terms and amount.

Breaking a promise triggers a predefined charge

A pre-agreed amount is charged if the promise is broken. By deciding the outcome upfront, promises are treated as real commitments.

Payments do not go directly to the other person

The person who breaks the promise pays Promise Stake. The person who keeps it receives points. This structure exists to avoid personal conflict.

How it works

Create a promise and invite the other party

Set the promise content, deadline, and amount, then share the promise link.

Both sides agree to the terms and amount

The other party reviews the promise and agrees. The promise is established when both sides consent.

After the deadline, record the outcome

Once the deadline passes, record whether the promise was kept.

Not punishment, but accountability made concrete

Promise Stake is not a punishment system. It is not forced compliance. You choose your promises and accept the outcomes. Promise Stake simply records and enforces what was agreed.

Current status

  • This service is a proof-of-concept prototype.
  • No real payments or point exchanges are performed.
  • Displayed charges and points are for demo purposes.

Give promises real consequences.

Promise Stake Promises with consequences.

Demo prototype. No real money is charged. Payments and points are simulated.